Sushi Go! Score Calculator
Sushi Go scoring: how points are counted
Sushi Go! is played over three rounds. After each round you add up the cards in front of each player, and pudding is scored once, at the very end. This is how the points work, and exactly what the calculator above does.
- Tempura: 5 points for every pair.
- Sashimi: 10 points for every set of three.
- Dumplings: 1, 3, 6, 10 or 15 points for one, two, three, four, or five or more dumplings.
- Nigiri: egg 1 point, salmon 2, squid 3. A nigiri placed on a wasabi is worth three times as much (3, 6 or 9).
- Maki rolls: the player with the most roll icons scores 6 points and the player with the second most scores 3. Tied players split the points, rounded down.
Worked example. In a three-player round, Ana has 5 maki icons, Ben has 3 and Cy has 3. Ana scores 6. Ben and Cy tie for second, so they split the 3 second-place points and score 1 each. If Ana and Ben had tied on 5, they would split the 6 points (3 each) and nobody would score the second-place points.
Wasabi and nigiri. Wasabi cards score nothing by themselves. In the calculator, count a nigiri that was placed on a wasabi only in its “on wasabi” counter, not a second time as a plain nigiri. For example, one plain salmon and one salmon on wasabi is 2 + 6 = 8 points.
Sushi Go pudding scoring
Pudding cards are kept on the table for the whole game and only count after round 3. The player with the most puddings scores 6 points. The player with the fewest puddings loses 6 points. If players tie, the points are split and rounded down. If everyone has the same number of puddings, nobody scores or loses anything. In a two-player game nobody loses points for having the fewest.
In the calculator, enter pudding in the round it was played; the totals are added up for you and the pudding points are applied in the final results.
Sushi Go rules in brief
Each round, every player starts with a hand of cards (10 cards with two players, 9 with three, 8 with four and 7 with five). Everyone secretly picks one card to keep, then all players reveal their pick at the same time and pass the remaining hand to the next player. This repeats until the hands are empty, then the round is scored and the cards are cleared (except pudding). After three rounds the highest total wins; if players tie, the one with the most pudding cards wins.
These notes are a short reminder of how scoring fits into a game, not a replacement for the rulebook that comes in the box.
Using the Sushi Go score calculator
Pick the number of players, then work through each round. For each player, tap + for every card or icon they have in each category, then use the Done with button to move on to the next player. After the last player the calculator moves to the next round, and after round 3 it shows the final results. You can open Results at any time to see the standings, or tap a round to fix a count. Your game is saved on this device, so a refresh won’t lose your scores.
Frequently asked questions
Does pudding score every round?
No. Pudding cards are kept for the whole game and only scored once, after round 3. The player with the most puddings gets +6 and the player with the fewest loses 6.
How do maki ties work?
Players tied for most maki icons split the 6 points between them, rounded down, and nobody gets the second-place 3 points. If two or more players tie for second, they split the 3 points, rounded down.
Is there a pudding penalty in a two-player game?
No. With two players the player with the fewest puddings does not lose 6 points. Only the most-pudding player scores.
How is a tie for the win broken?
The player with the most pudding cards wins the tie. If you are still level, you share the win.
How do I count nigiri on wasabi?
Count a nigiri that was placed on wasabi only in its “on wasabi” counter, not also as a plain nigiri. A salmon on wasabi is worth 6; a plain salmon is worth 2.